
Path: C:\Users\stpau\.vscode\extensions\ms-vscode.csharp-1.21.9\.omnisharp\1.34.9\OmniSharp.exe Target: c:\Users\stpau\New Unity Project\New Unity Project.sln Here is the omnisharp log: Starting OmniSharp server at 2020. I have 4.7.1 already installed so this may not be the problem. NET version from whatever I manually typed to 4.7.1.
#VISUAL STUDIO TOOLS FOR UNITY MAC CODE#
When attempting solution 4, as stated above, Unity (or VS Code for all I know) automatically changes.

I do not know if this is intentional or if this is the problem. GlobalSection(MonoDevelopProperties) = preSolutionįor some reason, the sln file seems to be used for Visual Studio 2010. GlobalSection(SolutionProperties) = preSolution Project(".Release|Any CPU.Build.0 = Release|Any CPU The sln file the project creates reads Microsoft Visual Studio Solution File, Format Version 11.00

It does work, however, for non Unity specific methods (i.e., IEnumerator, void, public, float, int, etc.) and for Unity specific variables (i.e., Gameobject, transform, camera, etc.) and Unity specific namespaces (i.e., UnityEngine, UnityEditor, Unity, etc.).

Problem: IntelliSense is not working for Unity specific methods and functions (i.e., Update, FixedUpdate, Awake, etc.).
